Business Administration Department

 

BA347 New Products Management

Dr. Geoffrey Lantos                                                      Fall 2007

 

Glossary of Terms in New Products Management

 

      The 3rd through 5th editions of this book contained a Glossary of new product terms as an appendix.  The authors have since eliminated the Glossary from the textbook; however it was updated to include terms from the 6 th and 7th editions, and this version is available here. 

     The authors did not update the glossary for the eighth edition.  Instead, they now address your attention to a comprehensive glossary of product terms available on the Product Development and Management Association (PDM) website (www.pdma.org) (type “glossary” in the search engine).  It is based largely on the Glossary that appeared in previous editions of the textbook, but it has been greatly extended.  You can use the PDMA glossary as your reference source for the latest terms. New products management is still an evolving field, coming from many disciplines, and there is little agreement on terms.  Prof. Crawford compiled and defined all the terms that appeared in the 3rd edition, as no authoritative glossary of new product development terms existed at the time.  Another new products glossary has since appeared, in the PDMA Handbook of New Product Development (see Bibliography in textbook for publishing information on this book), and the you may wish to consult this one as well.

 

A

 

abandonment   The discontinuance of a marketed product. Also called product deletion or product elimination. Abandonment may occur at any time from shortly after launch (a new product failure) to many years later.

 

accelerated product development  Product development processes that increase speed to market.

 

acquisition   The purchase by one organization of people, technology (process, facility, or material), product rights (trademarks), or entire businesses from other organizations. Acquisition is a method of expanding one's product offering by means other than internal development.

 

activity based accounting    Process of developing costs and revenues (and thus profit contributions) for separate activities, in this case new products projects.

 

adaptive product   Also called adapted product, this market entry acquires its uniqueness by variation on another, more pioneering product. The degree of adaptation is more than trivial (to avoid being an emulative or me-too product).

 

adopter categories    Persons or firms that adopt an innovation are often classified into five groups according to the sequence of their adoption of it: (1) innovators (the first 2 to 5 percent); (2) early adopters (the next 10 to 15 percent); early majority (the next 35 percent); late majority (the next 35 percent); and laggards (the final 5 to 10 percent). The numbers are percents of the total number of actual adopters, not of the total number of persons or firms in the marketplace. There is wide disagreement on the exact percentage in each category.

 

adoption of innovation   The process by which an innovation spreads throughout a population. It consists of adopter categories (innovators, early adopters, etc.) and a specific process of adoption by each adopter.

 

alliance (See strategic alliance.)

 

alpha test   The testing of a new product in-house, not with potential users (beta test). The testing may be in a laboratory setting or (as in the case of glues or computers) in some part of the developing firm's regular operations.

 

analytic hierarchy process (AHP)  A decision-making procedure which can be applied to product project screening and evaluation, which is based on managerial judgment and aided by commercially-available software.

 

analytical attribute approach    A class of concept-generating techniques not based on the problem find/solve route. The techniques are many, usually logical, and tend to make variations in products currently on the market. Attribute analysis and relationships analysis are two categories of this approach.

 

announcement   Second stage of the product launch cycle.

 

applications engineering    A strategy of applying one's technical skills to new areas. Adhesives manufacturers have often followed such a strategy.

 

AR perceptual map  A positioning map showing positions of competing brands, derived from respondents’ ratings of each brand on a set of selected attributes.

 

A-T-A-R (awareness-trial-availability-repeat)   A paradigm consisting of four key steps by the intended user; the steps take the person or firm from a state of ignorance about a new product to the point of product adoption. (See awareness, trial, availability and repeat.)

 

attribute (See product attributes.)

 

attribute analysis   A bundle of idea-generating techniques built on the concept that any product improvement is a change in the attributes of its predecessor. Also a term used mean the same as analytical attribute approach.

 

augmented product   The view of a product that includes not only its core benefit and its physical or service-procedure being but adds other sources of benefits, such as service, warranty, and image. The augmented aspects are added by action of the seller, such as with company reputation.

 

availability   A measure of the extent to which target customers can get a new product if they wish to do so. Often stated as a percent of outlets where the product is stocked or percent of total market volume done in the stores where stocked (called share of  all-commodity-volume).

 

awareness   A measure of the percent of target customers who are aware of the new product's existence. Awareness is variously defined, including recall of brand, recognition of brand, recall of key features or positioning, etc.

 

B

 

balanced matrix   An organization option that uses matrix in approximately balanced proportions between the project and the departments.

 

basic market description   Market research done before or immediately after selecting an arena for product innovation charter focus. Prepares the firm to innovate in that area.

 

Bass model  A model used to forecast the diffusion of durable goods, initially proposed by Frank Bass in 1969.

 

beachhead   The third phase of the launch cycle. It comes immediately after announcement, is quite frenetic, and ceases when the product is withdrawn or moves into the fourth (growth) stage.

 

benchmarking   A process of studying successful competitors (or organizations in general), and selecting the best of their actions or standards. In the new product program, it means finding the best process methods and the best process times and setting out to achieve them in the firm doing the benchmarking.

 

benefit   A product attribute expressed in terms of what the user gets from the product, rather than its physical characteristics (features). Benefits are often paired with specific features, but they need not be. They are perceived, not necessarily real.

 

benefit segmentation  A method of identifying market segments based on benefits sought or preferred.  Dimensions identified through factor analysis can serve as benefits when doing joint space mapping.

 

best practices    Set of practices in the new products field that correlate with successful product introductions. Obtained by benchmarking or survey.

 

beta test   The type of product use testing that follows alpha testing and takes place on the premises of intended market users. The procedure may concentrate only on whether the product performs as expected or on whether the performance meets the needs of the user, as perceived by that user, in which case it is called a gamma test.

 

blind test   The type of product use testing in which the identity of the new item's producer is kept secret. Unbranded, in contrast to a branded test.

 

bottom-up strategic approach  Management explicitly considers strategic criteria when making the project selection decision.

 

brainstorming   A group method of problem solving used in product concept generation. It is sometimes thought to be an open, free-wheeling idea session, but more correctly is a specific procedure developed by Alex Osborn, with precise rules of session conduct. Has many modifications in format of use, each variation with its own name.

 

brand   A name, term, design, symbol, or any other feature that identifies one seller's good or service as distinct from those of other sellers. The legal term for brand is trademark. A brand may identify one item, a family of items, or all items of that seller. If used for the firm as a whole, the preferred term is trade name. (See trademark, family brand, and individual brand.)

 

brand equity    The dollar value of a brand. High brand equity suggests opportunity for line extensions that capitalize on the brand strength.

 

brand extension   A product line extension marketed under the same general brand as a previous item or items. To distinguish the brand extension from the other item(s) under the primary brand, one can either add a secondary brand identification or add a generic. A brand extension is usually aimed at another segment of the general market for the overall brand. (See family brand and individual brand.)

 

brand generic   The second half of a product's identifying title. Brand is the first half and identifies one seller's version, while the generic is the second half and identifies the general class of item. [Example: Jello (brand) gelatin dessert (generic).] Not to be confused with generic brands (such as on some low-price items in supermarkets) where there is no individual brand (see generic brands).

 

brand image   The perception of a brand in the minds of persons. The image is a mirror reflection (though perhaps inaccurate) of the brand personality or product being. It is what people believe about a brand--their thoughts, feelings, expectations.

 

brand name   That part of a brand that can be spoken: letters, numbers, or words. The term trademark covers all forms of brand (name, mark, etc.), but brand name is the form most often meant when trademark is used. (See brand and trademark.)

 

brand personality   The psychological nature of a particular brand, as intended by its sellers, though persons in the marketplace may see the brand otherwise (called brand image). These two perspectives compare to the personalities of individual humans: what we intend or desire, and what others see or believe.

 

brand platform  (See platform.)

 

brand positioning   (See product positioning.)

 

branding, family   (See family brand.)

 

branding, individual   Using separate brands for each product, without a family brand to tie them to other brands of that firm. (See family brand.)

 

bubble diagram   A technique that can be used by senior management to assess the strategic balance of a product portfolio.

 

business analysis   A term of many meanings, and in marketing is usually associated in some way with the evaluation of new product proposals. In format, it may consist of a five-year, discounted cash flow, net present value type of financial analysis, or it may be a more comprehensive analysis of the entire situation surrounding the proposed product. Chronologically, it may come early in the development process (when it is used to decide whether expensive R&D should be undertaken), and/or late in the product development cycle when the commercialization decision is being made.

 

C

 

category platform  (See platform.)

 

checklist   A memory-jogger list of items, used to remind an analyst to think of all relevant aspects. It finds frequent use as a tool of creativity in concept generation and as a factor consideration list in concept screening.

 

cluster analysis  A multivariate analytic technique that combines individual observations into groups or clusters.  In benefit segmentation/joint space analysis, cluster analysis can be used to combine customers in a market into benefit segments based on their preferences.

 

codevelopment  (See alliances.)

 

co-location  Putting the new product team's individual members or functional areas in close proximity.

 

commercialization   A stage (usually the last) in the development cycle for a new product. Commonly thought to begin when the product is introduced into the marketplace, but actually starts when a management commits to marketing the item. (See new product development.)

 

commercialized concept statement  A concept statement presented in promotional style, used to obtain realistic evaluations from respondents.

 

component testing   The testing of various parts of the marketing program, separately. Market testing tests them in unison, but during the development process each item in the marketing mix may be put through separate testing. Copy testing is the most common form of component testing.

 

comprehensive prototype  A complete prototype; a fully-functioning, full-size product ready to be examined by potential customers.

 

concept   (See product concept.)

 

concept generation   The act by which new concepts, or ideas, are created. Also the definition of the second phase of the overall product innovation process, during which the concepts are created. Sometimes called idea generation or ideation.

 

concept statement   A verbal and/or pictorial statement of a concept (for a product or for advertising) that is prepared for presentation to potential buyers or users to get their reaction prior to its being implemented. Product concepts are followed by prototypes, advertising concepts by one of several forms of semifinished production.

 

concept statement commercialized   A term used in distinguishing two types of product concept statements. A commercialized product concept statement is prepared in an advertising format, as a persuasive statement. A noncommercialized product concept statement is prepared in neutral, nonpersuasive format.

 

concept testing and development   The process in which a concept statement is presented to potential buyers or users for their reactions. These reactions permit the developer to estimate the sales value of the concept (whether product or advertising) and to make changes in it so as to enhance its sales value.

 

concurrent engineering   A term applied to the development process when the steps are overlapped rather than taking place in a sequential, linear fashion. Step two (e.g., motor placement) is begun well before step one (motor size requirement) is finished; in fact, step three (motor soundproofing) and step four (motor housing) may also begin before step one is finished. The overlapped process gets quite confusing, and rather risky given that earlier outcomes may not be what was expected. The method is at the heart of accelerated product development.

 

conjoint analysis  An analytical technique that analyzes the tradeoffs made by respondents among product attributes. Rates the product attributes in terms of their importance in the market. Useful in concept evaluation and also concept generation.

 

contingency plan   The action ready in standby that will be taken if a given state of affairs comes about during the new product launch. Usually tied to one or more triggers in the launch control process.

 

control   Usually called managerial control. Refers to practices that result in a project or other activity achieving its objectives. Guided missiles are "controlled." Midterm correction and contingency planning are characteristics of managerial control.

 

controlled sale   A category of market testing techniques in which the ability of the firm to obtain distribution is not tested. Distribution is forced (e.g., by giving the outlets free product).

 

copy strategy statement  A statement to the advertising/promotion creative team as to what requirements ought to be communicated to the targeted segment.

 

core product   The central benefit or purpose for which a consumer buys a product. Varies from purchaser to purchaser. The core product or core benefit may come either from the physical good or service performance, or it may come from the augmented dimensions of the product. (See augmented product.)

 

coupling   The joining of efforts between the firm innovating on new products and other firms or persons. Coupling can be upstream (with vendors), downstream (with customers), or sideways (with competitors).

 

creative stimuli   A method of ideation whereby one thinks of a problem or a product and then studies a set of words or phrases that research has shown to be stimulating.

 

critical path scheduling   A technique of project control, now usually incorporated in various software programs. The technique puts all important steps of a given new product project into a sequential network.

 

cross-functional   (See multifunctional.)

 

cumulative cost curve   The shape of a line that depicts a firm's cumulative costs of developing and marketing a new product. It is plotted against the cumulative time, so it runs from zero (start of project) to 100 percent of time (launch). The curve necessarily runs from lower left to upper right.

 

customer service   Identifiable, but essentially intangible, activities offered by a seller in conjunction with a product, such as delivery and repair. Not to be confused with intangible products (services), types of products for which the activity is the primary purpose of a sale. The sale of service products may be accompanied by the provision of customer services.

 

customer migration  The movement of customers from one product to an improved or upgraded version of the product, such as the adoption of Windows 98 by Windows 95 users.

 

cycle time    The time of development. From when an idea is in hand until it is "on the shipping dock."

 

D

 

data cube  The raw data used as the starting point of a multivariate analysis.  The “cube” term refers to the fact that the data set has three “dimensions”: X questions on each of Y stimuli (brands), responded to by a total of Z respondents.

 

decay curve   The curve representing death of concepts during the development stage. Begins on the left with 100 percent of concepts and ends up on the right with the percent actually marketed successfully. Usually declines rapidly. Also called the mortality curve.

 

decline stage of the product life cycle   The fourth stage of a product life cycle, in which sales of the product fall off from their levels during the maturity (third) stage.

 

deliverability   The extent to which an organization is viewed as being capable of actually delivering to the customer and adequately servicing a particular new product concept. The measure is an attribute of the concept, much as manufacturability is. (See manufacturability.)

 

demand-pulled innovation   Innovation caused or at least stimulated by the needs, wants, or desires of customers. Contrasts with supply-pushed innovation. Other terms for these two ideas are market- or customer-driven innovation and technology-driven innovation.

 

Derivative products   Products based on the same platform as the existing product but modified incrementally in terms of technology and/or customer need fulfillment.  Modifications include additions, modifications, or deletions of features. 

 

design   A term of many meanings. In product innovation, it usually means the activity of going from the product concept to a finished physical item--technical development phase. The four parts of this design phase are functional/styling design (traditionally called industrial design), technical design, detail design, and manufacturing process design. In Europe, design is sometimes used to encompass the entire product innovation process. (See engineering design, manufacturing design.)

 

design for assembly (DFA)  Techniques used by product designers to encourage product simplification, or ease of assembly and manufacture.

 

design for manufacturability (DFM)  Techniques used by product designers to minimize manufacturing costs.

 

determinant attribute   An attribute of a product category that (1) distinguishes such products from each other and (2) is important to buyers.

 

determinant gap map   A two-dimensional map that uses two determinant attributes to plot all brands in a product category. The plotting is done by an experienced analyst, not by the consumers themselves (See AR perceptual map, OS perceptual map).

 

diagnostic information   Information obtained from any of the evaluative steps of a product's development that goes beyond the current evaluation to give guidance to later steps. A product use test, for example, rates the product's usefulness but also gives suggestions on packaging, positioning, pricing, etc.

 

diffusion of innovation   The process by which the use of an innovation is spread within a market group, over time, and over various categories of adopters. (See adopter categories.)

 

digital co-location  Achieving the teamwork benefits of co-location without actual physical proximity, using communications technology.

 

dimensional analysis   An analytical attribute approach technique, whereby new concepts are generated from an exhaustive listing of the dimensions of products in a given category.

 

direct marketing  In the context of controlled sale, this is the sale of a product directly to the consumer, in order to test a new product or service. 

 

disciplines panel   A variation of brainstorming in which each participant represents a scientific discipline relevant to the problem under study. Typical panels have psychologists, chemists, engineers, lawyers, and others.

 

diversification   The act of adding diverse product(s) to a line to move the seller into new markets. The degree of diversification can vary greatly.

 

DPI    Initials stand for development process improvement.

 

driving strategies (See strategic decisions.)

 

dual drive   The strategic combination of technology and market as sources for product innovation. Contrasts with market drive and technology drive. Innovations are based on at least one specific technical strength of the firm and at least one specific market opportunity.

 

E

 

early adopters   The second identifiable subgroup within a population that begins use of an innovation. They follow innovators and precede the early majority. (See adopter categories and product adoption process.)

 

early majority   The third identifiable subgroup within a population that adopts an innovation. Preceded by early adopters and innovators. The early majority like to await the outcome of product trial by the two earlier groups. (See adopter categories and product adoption process.)

 

electronic brainstorming a form of brainstorming assisted by group support systems (GSS) software.

 

empowerment   The act of giving whatever power it takes to enable a manager (such as a project manager) to get a job done. A way of overcoming a nonauthority situation. Risky in that it causes frictions in other established line situations.

 

emulative product   A new product that imitates another product already on the market. Is somewhat different than previous products (not a pure me-too), but the difference is not substantial or significant. (See adaptive product and innovative imitation.)

 

engineering design   An activity in the product creation process where a good is configured. Specific form is decided. The activity is sometimes seen as a late step in the R&D process and sometimes as an early step in the manufacturing process. The design engineering department takes the lead in the technical design phase and in the detail design phase of the overall design process. (See design.)

 

entry evaluation   The first evaluation done after a concept emerges. It may be by the person creating it, but usually involves others in the immediate "vicinity." Judgmental, experience-based, not with creation of new data or opinions.

 

evaluation  A set of activities scattered through the third, fourth, and fifth stages of the overall product innovation process. These activities measure the evolving worth of the new product being developed. Includes such steps as concept testing, product use testing, and market testing.

 

evolving product   Like a butterfly, a new product does not just emerge. It begins as a concept (or even just an opportunity), then goes through various stages, such as protocol, prototype, pilot plant product, and marketed product.

 

expected effects matrix   A matrix of two dimensions: damage and probability. Used to classify negative events that might take place during the launch of a new item. A high score on both dimensions increases the need for action.+

 

express warranty   Spoken or written promises made by the seller of a product about what will be done if the product proves to be defective in manufacture or performance. Contrasts with promises that are only implied by common knowledge of the product or by customary practices in a trade. (See implied warranty.)

 

F

 

facilitator    A person on a team (or assigned to it) whose task is to enhance the group's productivity and output. A type of leadership consistent with today's reduced reliance on hierarchies.

 

factor analysis  A multivariate analysis technique that reduces an original set of attributes into a smaller number of underlying factors.  Used in AR perceptual mapping.

 

failure rate   The percentage of a firm's marketed new products that fail to achieve the objectives set for them. Should not be confused with the decay or mortality rate. The term failure rate should only be used on products that go to the full intended market target, not a trial or rollout subset. (See decay curve.)

 

family brand   A brand used on two or more individual products. The product group may or may not be all of that firm's product line. The individual members of the family also carry individual brands to differentiate them from other family members. In rare cases, family brands have other family brands as members, each of which have individual brands. Automobiles fit the latter situation, as with Oldsmobile (family), Cutlass (family), Ciera (individual). (See branding, individual.)

 

family packaging